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Start from the beginning.

  1. > ~==>
  2. > ~==>
  3. > Let's just back slowly away
  4. > Wait, who are you?
  5. > ==>
  6. > ==>
  7. > ~==>
  8. > ~==>
  9. > Are you sure you can break security glass?
  10. > Is the door locked?
  11. > Are there footprints? Signs that Sam and Ash have been this way?
  12. > 3469
  13. > They're numbers?
  14. > What are these?
  15. > ~==>
  16. > Security, then.
  17. > ~==>
  18. > ~==>
  19. > Can't Daniel look through walls?
  20. > Knock on the door.
  21. > ~==>
  22. > Lab A
  23. > Wait, who said that?
  24. > ~==>
  25. > ~==>
  26. > What's with the wall stripes?
  27. > ~==>
  28. > Check out those papers on the desk
  29. > ~==>
  30. > Have a look at some of those posters
  31. > Yeah, where are Sam and Ash?
  32. > What's the goo?
  33. > ==~>
  34. > ==~>
  35. > Through one of the windows
  36. > So what is it, then?
  37. > Watch the building coming closer
  38. > ==~>
  39. > Let's continue figuring out who's the real Bonnie
  40. > It looks like...
  41. > ==~>
  42. > ==~>
  43. > ==~>
  44. > ==≈>
  45. > ==≈>
  46. > ==≈>
  47. > ==≈>
  48. > ==≈>
  49. > ==~>
  50. > Omar, no!
  51. > ==~>
  52. > ==~>
  53. > ==~>
  54. > -=≈>
  55. > Introduce Daniel, But Cooler to the group
  56. > =≃>
  57. > Why are there two Bonnies?
  58. > Daniel and Bonnie #1, approach cautiously but amicably
  59. > -=≃>
  60. > -=≃>
  61. > ≃>
  62. > -=>
  63. > =>
  64. > Look around for something to use
  65. > Bonnie?: Warn Clara about the stairs
  66. > ≃>
  67. > ≃>
  68. > =>
  69. > =>
  70. > Go towards explosion
  71. > -=>
  72. > =>
  73. > ~=>
  74. > ~=>
  75. > ~=>
  76. > ~=>
  77. > ~=>
  78. > OH GOD WHAT
  79. > Set a good example.
  80. > Do mimic science!
  81. > Give the bot some more vocabulary!
  82. > ~=>
  83. > ~=>
  84. > ~=>
  85. > ~=>
  86. > Take its head with you.
  87. > ~=>
  88. > =>
  89. > Hopefully this isn't one of those deadly falls I've heard so much about.
  90. > ≃>
  91. > ≃>
  92. > ≃>
  93. > ???
  94. > ->
  95. > ->
  96. > Chapter 5: Chapter 5: Chapter 5: Chapt...
  97. > 'the door near'?
  98. > 'passphrase'?
  99. > ======>
  100. > ~~>
  101. > <Θ>
  102. > <Θ>
  103. > ~>
  104. > ==>
  105. > ==~>
  106. > So, when does the plan start?
  107. > ==~>
  108. > <Θ>
  109. > ==~>
  110. > ==~>
  111. > <Θ>
  112. > So, where are they?
  113. > How is this situation not 'South'?
  114. > ~~=>
  115. > ~>
  116. > ~>
  117. > Who're those mysterious relatives?
  118. > ~=>
  119. > ~=>
  120. > Are you the reward for the puzzle?
  121. > ~=>
  122. > ~=>
  123. > ~=>
  124. > ~=>
  125. > Sam: Zap the thingie, admire lightbulb
  126. > Ash: Fill the depression with your trademark ooze
  127. > =>
  128. > =>
  129. > =>
  130. > Hop through some windows!
  131. > ???
  132. > ==>
  133. > Can you hear or see anyone else?
  134. > -=>
  135. > =>
  136. > Look up the hole in the ceiling.
  137. > Are those windows?
  138. > ->
  139. > ->
  140. > ->
  141. > The door.
  142. > <Θ>
  143. > Look behind you.
  144. > <Θ>
  145. > ~-=====>
  146. > Omar: don't let them take you alive!
  147. > -=====>
  148. > Is that a good thing or a bad thing for us?
  149. > -===>
  150. > -===>
  151. > What are we here for, really?
  152. > ->
  153. > ~==>
  154. > Your aunt?
  155. > Meanwhile again, back where we were...
  156. > ~~>
  157. > ~~>
  158. > ~~>
  159. > ~~>
  160. > Meanwhile, somewhere we've already been...
  161. > Ash: go with David
  162. > ~==>
  163. > ~==>
  164. > David: examine door-portal
  165. > Ash: check out the red thing
  166. > ~==>
  167. > =>
  168. > Proceed with caution to door
  169. > Where does the right path lead?
  170. > Go right. Take the weird path that just appeared.
  171. > =>
  172. > What kind of funky thing is going on in this room?
  173. > More science: drip some acid in the water
  174. > How deep is the water?
  175. > =>
  176. > Can you climb that?
  177. > Does the room have a ceiling? Is there a ledge you can jump onto?
  178. > Proceed
  179. > =>
  180. > Proceed along the path, I guess
  181. > Is there anywhere you can go?
  182. > ~=>
  183. > ~=>
  184. > Seen any creepy robots around?
  185. > =>
  186. > Where are you?
  187. > Be the others.
  188. > ->
  189. > Leo: Um...
  190. > Anders: Pass out
  191. > Anders: Find out
  192. > Like hell you're listening to them.
  193. > ~=>
  194. > ~=>
  195. > =>
  196. > The door behind Leo.
  197. > =>
  198. > Discuss where to go next.
  199. > =>
  200. > Leo and Anders
  201. > ========>
  202. > Architect: take no action
  203. > ~>
  204. > What the who is playing at, now?
  205. > Architect: be conscious, get new mail
  206. > ~>
  207. > ~>
  208. > Bonnie, Clara, how are you?
  209. > Engage in familial conversation
  210. > ~~>
  211. > ~~>
  212. > Something: explode
  213. > ~~>
  214. > Snark at him too
  215. > PUNCH 'IM!
  216. > Meanwhile, somewhere else that we've already been before...
  217. > ~>
  218. > ~>
  219. > Number eight.
  220. > ~>
  221. > Meanwhile, sometime in the past...
  222. > ~>
  223. > -~>
  224. > Why Clara first?
  225. > Attempt to move through pure willpower.
  226. > Wake up.
  227. > (>)
  228. > Make your excuses and GET AWAY.
  229. > HI WE WERE JUST LEAVING.
  230. > Oh no.
  231. > Smash orb, accidentally.
  232. > ~=>
  233. > Put that thing back in Cold Storage
  234. > Explain yourself, orb!
  235. > You've got the same eye on you as is on the robots.
  236. > Trust the orb?
  237. > Look at the tubes
  238. > Check out some of the robots
  239. > Check the body
  240. > ~=>
  241. > Guide us, orb.
  242. > Who's this evil Seer?
  243. > How do we know you?
  244. > So wait what are you, little green ball?
  245. > =>
  246. > Pick it up, speak soothing words.
  247. > ~=>
  248. > =>
  249. > Continue going right(?).
  250. > =>
  251. > Go TO CERTAIN DEATH to the... Right?
  252. > =>
  253. > <Θ>
  254. > <Θ>
  255. > <=Θ=>
  256. > Turn your powers off!
  257. > It's probably time to leave, post haste.
  258. > ~Θ=>
  259. > That was probably a bad idea.
  260. > ~Θ=>
  261. > ~Θ=>
  262. > ~Θ=>
  263. > Return the slaaab.
  264. > ~Θ=>
  265. > ~Θ=>
  266. > ~Θ=>
  267. > Examine the slab.
  268. > ~Θ=>
  269. > ~=>
  270. > Open the door.
  271. > Zap the door.
  272. > =>
  273. > =>
  274. > Step out blindly into the void.
  275. > Check on the wall writing in Daniel's room.
  276. > Check out room.
  277. > =>
  278. > Take a look at that graffiti.
  279. > ->
  280. > <Θ>
    BALANCE
  281. > Is there a fourth option?
  282. > ======>
  283. > Um, 16, 13, 12?
  284. > What's going on?
  285. > =====->
  286. > =====->
  287. > Introduce yourselves III - Archaea.
  288. > Introduce yourselves II - Prokaryote
  289. > Introduce yourselves I - Eukaryote
  290. > ====>
  291. > ==->
  292. > Yeah, that just happened.
  293. > ==->
  294. > Go take a look.
  295. > ==>
  296. > ==>
  297. > Chapter 4: L.U.C.A.
  298. > End Chapter 3: Archaea.
  299. > ==>
  300. > ==>
  301. > Try to turn your powers off!
  302. > ==>
  303. > Pick that thing up.
  304. > ~>
  305. > ~>
  306. > Look through the window.
  307. > Look around.
  308. > Check the cans.
  309. > Read that piece of paper!
  310. > ~>
  311. > Is Ash okay?
  312. > =->
  313. > Dawn, go next!
  314. > Go give him that thing's voice!
  315. > Has Anders let you go yet?
  316. > What actually happened?
  317. > Is Anders okay?
  318. > ->
  319. > Uh, let them go?
  320. > Begin.
  321. > ->
  322. > Enter Name.
  323. > Who am I?
  324. > Why am I doing this?
  325. > ==>
  326. > Are you not wearing pants, Dawn?
  327. > Dawn. Now would be a good time to stop using the powers.
  328. > Have a sit down!
  329. > Ash: Melt the walls.
  330. > ==>
  331. > Let's go to the door then, and not worry about anything.
  332. > <Θ>
  333. > Collaborate.
  334. > Enter Name.
  335. > We come in peace!
  336. > Stop.
  337. > ==>
  338. > Go have a look.
  339. > It's not that useful...
  340. > =->
  341. > Enter Name.
  342. > What does this person sound like?
  343. > So what's going on?
  344. > ???: Show yourself.
  345. > =->
  346. > Sit down. Maybe find an exorcist.
  347. > =>
  348. > Ooh, what else can you do? Can you swap your arms? Can you teleport? EXCHANGE? What does that mean?
  349. > Can you see anything else to swap? Your arms?
  350. > Have a look around once you calm down.
  351. > ->
  352. > ->
  353. > Examine broken bar.
  354. > Examine unbroken bar.
  355. > Look around.
  356. > Enter Name.
  357. > Chapter 3: Archaea.
  358. > End Chapter 2: Prokaryote.
  359. > Go forth.
  360. > Omar: do your thing.
  361. > Clara: go first.
  362. > Talk reason unto the paranoid and the scared.
  363. > Who's next?
  364. > Leo: look through door.
  365. > Jacqueline: examine side-effect.
  366. > ==>
  367. > <Θ>
  368. > Jacqueline: speed like you've never speeded.
  369. > Enter name.
  370. > ==>
  371. > Figure out if that green stuff's flammable.
  372. > Go to the doors!
  373. > Leo: Scout and protect with ghosts.
  374. > Any side-effects, Jacqueline?
  375. > Can you guys fight?
  376. > Is it a good idea to use your powers against this thing?
  377. > Door field!
  378. > Thing: be completely nice and not in the least evil.
  379. > "You know, I think those are the bad guys."
  380. > Leo, Clara: Talk to him.
  381. > <Θ>
  382. > Down with the door field.
  383. > Let's try for the peaceful route.
  384. > ==>
  385. > Go through the wall!
  386. > Um. Your hand is on fire.
  387. > Fire guy, are you okay?
  388. > What's up, Clara?
  389. > Let's make some ghosts!
  390. > Be the fire guy.
  391. > How do your powers work?
  392. > =->
  393. > Enter Name.
  394. > =->
  395. > Ghost guy: Oh god, there's more people.
  396. > Let's go look at the others' rooms.
  397. > Go forth.
  398. > Enter name.
  399. > =>
  400. > Sounds like a good idea to follow her!
  401. > Go the other way.
  402. > Get out of there fast!
  403. > Go see if you can find other people.
  404. > Don't touch the fire. Try to put one out.
  405. > ->
  406. > Try and make the faster ball slow down.
  407. > Um, think very hard at it, try to make something happen.
  408. > Examine puzzle.
  409. > Enter Name.
  410. > Chapter 2: Prokaryote.
  411. > End Chapter 1: Eukaryote.
  412. > ==>
  413. > ==>
  414. > Sam: Do the zappy thing.
  415. > Sam: deliberate on the thing.
  416. > ==>
  417. > Aidan: go next.
  418. > Bonnie, can you do anything about it?
  419. > Daniel: Try again.
  420. > Daniel: fail.
  421. > Go with... Daniel's one!
  422. > Bonnie: Grow arm back.
  423. > Bonnie: Get it over with.
  424. > Aidan: Touch it with a bargepole.
  425. > Bonnie: Go first.
  426. > Commence.
  427. > Sure, why not?
  428. > ==>
  429. > Enter name.
  430. > Go help this person.
  431. > ==>
  432. > What do the screams sound like? Go help!
  433. > ==>
  434. > Daniel: Lay out some ground rules.
  435. > Enter Name
  436. > =->
  437. > =->
  438. > Non-hostile: IIIII Hostile: II
  439. > =->
  440. > Aidan: make yourself some weaponry.
  441. > Maybe there's other people.
  442. > So, you have powers too?
  443. > Enter name
  444. > Introductions are in order!
  445. > Sam: show off your lightning powers in a totally nonthreatening manner.
  446. > Attempt communication.
  447. > =>
  448. > Go right! No, left! Right! Left! Wrong!
  449. > How big can you make the sparks?
  450. > Zap something.
  451. > Go through the door!
  452. > Peek through the door.
  453. > ->
  454. > Examine symbol.
  455. > Do something else with the wires! Attach them together! Do the hotwiring thing with them!
  456. > Drop them! Get away from the exposed metal!
  457. > Complete the circuit with yourself!
  458. > Put them in your mouth! On your face! Your faaace!
  459. > Touch the wires to each other. It'd be a bad idea to touch them with your hands or anything because the amperage might be dangerous.
  460. > Look at the keypad. Does it do anything?
  461. > Try and imagine something. A way out, even!
  462. > ->
  463. > Enter Name.
  464. > Chapter 1: Eukaryote
  465. > <Θ>