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  1. > <Θ>
  2. > ===>
  3. > ===>
  4. > <Θ>
  5. > <Θ>
  6. > <Θ>
  7. > ===>
  8. > ===>
  9. > ===>
  10. > ===>
  11. > The Impossible Stele
  12. > ===>
  13. > ===>
  14. > ===>
  15. > ===>
  16. > The 'MIMICS' tape
  17. > ===>
  18. > ===>
  19. > Unsecure the door
  20. > ===>
  21. > ===>
  22. > So, what did Ash and Sam find?
  23. > It was invisible?
  24. > ===>
  25. > ===>
  26. > ===>
  27. > Get down!
  28. > Keep running!
  29. > ~==>
  30. > ~==>
  31. > Retreat!
  32. > ~==>
  33. > Omar: Do not stay calm
  34. > ~==>
  35. > ~==>
  36. > ~==>
  37. > Let's just back slowly away
  38. > Wait, who are you?
  39. > ==>
  40. > ==>
  41. > ~==>
  42. > ~==>
  43. > Are you sure you can break security glass?
  44. > Is the door locked?
  45. > Are there footprints? Signs that Sam and Ash have been this way?
  46. > 3469
  47. > They're numbers?
  48. > What are these?
  49. > ~==>
  50. > Security, then.
  51. > ~==>
  52. > ~==>
  53. > Can't Daniel look through walls?
  54. > Knock on the door.
  55. > ~==>
  56. > Lab A
  57. > Wait, who said that?
  58. > ~==>
  59. > ~==>
  60. > What's with the wall stripes?
  61. > ~==>
  62. > Check out those papers on the desk
  63. > ~==>
  64. > Have a look at some of those posters
  65. > Yeah, where are Sam and Ash?
  66. > What's the goo?
  67. > ==~>
  68. > ==~>
  69. > Through one of the windows
  70. > So what is it, then?
  71. > Watch the building coming closer
  72. > ==~>
  73. > Let's continue figuring out who's the real Bonnie
  74. > It looks like...
  75. > ==~>
  76. > ==~>
  77. > ==~>
  78. > ==≈>
  79. > ==≈>
  80. > ==≈>
  81. > ==≈>
  82. > ==≈>
  83. > ==~>
  84. > Omar, no!
  85. > ==~>
  86. > ==~>
  87. > ==~>
  88. > -=≈>
  89. > Introduce Daniel, But Cooler to the group
  90. > =≃>
  91. > Why are there two Bonnies?
  92. > Daniel and Bonnie #1, approach cautiously but amicably
  93. > -=≃>
  94. > -=≃>
  95. > ≃>
  96. > -=>
  97. > =>
  98. > Look around for something to use
  99. > Bonnie?: Warn Clara about the stairs
  100. > ≃>
  101. > ≃>
  102. > =>
  103. > =>
  104. > Go towards explosion
  105. > -=>
  106. > =>
  107. > ~=>
  108. > ~=>
  109. > ~=>
  110. > ~=>
  111. > ~=>
  112. > OH GOD WHAT
  113. > Set a good example.
  114. > Do mimic science!
  115. > Give the bot some more vocabulary!
  116. > ~=>
  117. > ~=>
  118. > ~=>
  119. > ~=>
  120. > Take its head with you.
  121. > ~=>
  122. > =>
  123. > Hopefully this isn't one of those deadly falls I've heard so much about.
  124. > ≃>
  125. > ≃>
  126. > ≃>
  127. > ???
  128. > ->
  129. > ->
  130. > Chapter 5: Chapter 5: Chapter 5: Chapt...
  131. > 'the door near'?
  132. > 'passphrase'?
  133. > ======>
  134. > ~~>
  135. > <Θ>
  136. > <Θ>
  137. > ~>
  138. > ==>
  139. > ==~>
  140. > So, when does the plan start?
  141. > ==~>
  142. > <Θ>
  143. > ==~>
  144. > ==~>
  145. > <Θ>
  146. > So, where are they?
  147. > How is this situation not 'South'?
  148. > ~~=>
  149. > ~>
  150. > ~>
  151. > Who're those mysterious relatives?
  152. > ~=>
  153. > ~=>
  154. > Are you the reward for the puzzle?
  155. > ~=>
  156. > ~=>
  157. > ~=>
  158. > ~=>
  159. > Sam: Zap the thingie, admire lightbulb
  160. > Ash: Fill the depression with your trademark ooze
  161. > =>
  162. > =>
  163. > =>
  164. > Hop through some windows!
  165. > ???
  166. > ==>
  167. > Can you hear or see anyone else?
  168. > -=>
  169. > =>
  170. > Look up the hole in the ceiling.
  171. > Are those windows?
  172. > ->
  173. > ->
  174. > ->
  175. > The door.
  176. > <Θ>
  177. > Look behind you.
  178. > <Θ>
  179. > ~-=====>
  180. > Omar: don't let them take you alive!
  181. > -=====>
  182. > Is that a good thing or a bad thing for us?
  183. > -===>
  184. > -===>
  185. > What are we here for, really?
  186. > ->
  187. > ~==>
  188. > Your aunt?
  189. > Meanwhile again, back where we were...
  190. > ~~>
  191. > ~~>
  192. > ~~>
  193. > ~~>
  194. > Meanwhile, somewhere we've already been...
  195. > Ash: go with David
  196. > ~==>
  197. > ~==>
  198. > David: examine door-portal
  199. > Ash: check out the red thing
  200. > ~==>
  201. > =>
  202. > Proceed with caution to door
  203. > Where does the right path lead?
  204. > Go right. Take the weird path that just appeared.
  205. > =>
  206. > What kind of funky thing is going on in this room?
  207. > More science: drip some acid in the water
  208. > How deep is the water?
  209. > =>
  210. > Can you climb that?
  211. > Does the room have a ceiling? Is there a ledge you can jump onto?
  212. > Proceed
  213. > =>
  214. > Proceed along the path, I guess
  215. > Is there anywhere you can go?
  216. > ~=>
  217. > ~=>
  218. > Seen any creepy robots around?
  219. > =>
  220. > Where are you?
  221. > Be the others.
  222. > ->
  223. > Leo: Um...
  224. > Anders: Pass out
  225. > Anders: Find out
  226. > Like hell you're listening to them.
  227. > ~=>
  228. > ~=>
  229. > =>
  230. > The door behind Leo.
  231. > =>
  232. > Discuss where to go next.
  233. > =>
  234. > Leo and Anders
  235. > ========>
  236. > Architect: take no action
  237. > ~>
  238. > What the who is playing at, now?
  239. > Architect: be conscious, get new mail
  240. > ~>
  241. > ~>
  242. > Bonnie, Clara, how are you?
  243. > Engage in familial conversation
  244. > ~~>
  245. > ~~>
  246. > Something: explode
  247. > ~~>
  248. > Snark at him too
  249. > PUNCH 'IM!
  250. > Meanwhile, somewhere else that we've already been before...
  251. > ~>
  252. > ~>
  253. > Number eight.
  254. > ~>
  255. > Meanwhile, sometime in the past...
  256. > ~>
  257. > -~>
  258. > Why Clara first?
  259. > Attempt to move through pure willpower.
  260. > Wake up.
  261. > (>)
  262. > Make your excuses and GET AWAY.
  263. > HI WE WERE JUST LEAVING.
  264. > Oh no.
  265. > Smash orb, accidentally.
  266. > ~=>
  267. > Put that thing back in Cold Storage
  268. > Explain yourself, orb!
  269. > You've got the same eye on you as is on the robots.
  270. > Trust the orb?
  271. > Look at the tubes
  272. > Check out some of the robots
  273. > Check the body
  274. > ~=>
  275. > Guide us, orb.
  276. > Who's this evil Seer?
  277. > How do we know you?
  278. > So wait what are you, little green ball?
  279. > =>
  280. > Pick it up, speak soothing words.
  281. > ~=>
  282. > =>
  283. > Continue going right(?).
  284. > =>
  285. > Go TO CERTAIN DEATH to the... Right?
  286. > =>
  287. > <Θ>
  288. > <Θ>
  289. > <=Θ=>
  290. > Turn your powers off!
  291. > It's probably time to leave, post haste.
  292. > ~Θ=>
  293. > That was probably a bad idea.
  294. > ~Θ=>
  295. > ~Θ=>
  296. > ~Θ=>
  297. > Return the slaaab.
  298. > ~Θ=>
  299. > ~Θ=>
  300. > ~Θ=>
  301. > Examine the slab.
  302. > ~Θ=>
  303. > ~=>
  304. > Open the door.
  305. > Zap the door.
  306. > =>
  307. > =>
  308. > Step out blindly into the void.
  309. > Check on the wall writing in Daniel's room.
  310. > Check out room.
  311. > =>
  312. > Take a look at that graffiti.
  313. > ->
  314. > <Θ>
    BALANCE
  315. > Is there a fourth option?
  316. > ======>
  317. > Um, 16, 13, 12?
  318. > What's going on?
  319. > =====->
  320. > =====->
  321. > Introduce yourselves III - Archaea.
  322. > Introduce yourselves II - Prokaryote
  323. > Introduce yourselves I - Eukaryote
  324. > ====>
  325. > ==->
  326. > Yeah, that just happened.
  327. > ==->
  328. > Go take a look.
  329. > ==>
  330. > ==>
  331. > Chapter 4: L.U.C.A.
  332. > End Chapter 3: Archaea.
  333. > ==>
  334. > ==>
  335. > Try to turn your powers off!
  336. > ==>
  337. > Pick that thing up.
  338. > ~>
  339. > ~>
  340. > Look through the window.
  341. > Look around.
  342. > Check the cans.
  343. > Read that piece of paper!
  344. > ~>
  345. > Is Ash okay?
  346. > =->
  347. > Dawn, go next!
  348. > Go give him that thing's voice!
  349. > Has Anders let you go yet?
  350. > What actually happened?
  351. > Is Anders okay?
  352. > ->
  353. > Uh, let them go?
  354. > Begin.
  355. > ->
  356. > Enter Name.
  357. > Who am I?
  358. > Why am I doing this?
  359. > ==>
  360. > Are you not wearing pants, Dawn?
  361. > Dawn. Now would be a good time to stop using the powers.
  362. > Have a sit down!
  363. > Ash: Melt the walls.
  364. > ==>
  365. > Let's go to the door then, and not worry about anything.
  366. > <Θ>
  367. > Collaborate.
  368. > Enter Name.
  369. > We come in peace!
  370. > Stop.
  371. > ==>
  372. > Go have a look.
  373. > It's not that useful...
  374. > =->
  375. > Enter Name.
  376. > What does this person sound like?
  377. > So what's going on?
  378. > ???: Show yourself.
  379. > =->
  380. > Sit down. Maybe find an exorcist.
  381. > =>
  382. > Ooh, what else can you do? Can you swap your arms? Can you teleport? EXCHANGE? What does that mean?
  383. > Can you see anything else to swap? Your arms?
  384. > Have a look around once you calm down.
  385. > ->
  386. > ->
  387. > Examine broken bar.
  388. > Examine unbroken bar.
  389. > Look around.
  390. > Enter Name.
  391. > Chapter 3: Archaea.
  392. > End Chapter 2: Prokaryote.
  393. > Go forth.
  394. > Omar: do your thing.
  395. > Clara: go first.
  396. > Talk reason unto the paranoid and the scared.
  397. > Who's next?
  398. > Leo: look through door.
  399. > Jacqueline: examine side-effect.
  400. > ==>
  401. > <Θ>
  402. > Jacqueline: speed like you've never speeded.
  403. > Enter name.
  404. > ==>
  405. > Figure out if that green stuff's flammable.
  406. > Go to the doors!
  407. > Leo: Scout and protect with ghosts.
  408. > Any side-effects, Jacqueline?
  409. > Can you guys fight?
  410. > Is it a good idea to use your powers against this thing?
  411. > Door field!
  412. > Thing: be completely nice and not in the least evil.
  413. > "You know, I think those are the bad guys."
  414. > Leo, Clara: Talk to him.
  415. > <Θ>
  416. > Down with the door field.
  417. > Let's try for the peaceful route.
  418. > ==>
  419. > Go through the wall!
  420. > Um. Your hand is on fire.
  421. > Fire guy, are you okay?
  422. > What's up, Clara?
  423. > Let's make some ghosts!
  424. > Be the fire guy.
  425. > How do your powers work?
  426. > =->
  427. > Enter Name.
  428. > =->
  429. > Ghost guy: Oh god, there's more people.
  430. > Let's go look at the others' rooms.
  431. > Go forth.
  432. > Enter name.
  433. > =>
  434. > Sounds like a good idea to follow her!
  435. > Go the other way.
  436. > Get out of there fast!
  437. > Go see if you can find other people.
  438. > Don't touch the fire. Try to put one out.
  439. > ->
  440. > Try and make the faster ball slow down.
  441. > Um, think very hard at it, try to make something happen.
  442. > Examine puzzle.
  443. > Enter Name.
  444. > Chapter 2: Prokaryote.
  445. > End Chapter 1: Eukaryote.
  446. > ==>
  447. > ==>
  448. > Sam: Do the zappy thing.
  449. > Sam: deliberate on the thing.
  450. > ==>
  451. > Aidan: go next.
  452. > Bonnie, can you do anything about it?
  453. > Daniel: Try again.
  454. > Daniel: fail.
  455. > Go with... Daniel's one!
  456. > Bonnie: Grow arm back.
  457. > Bonnie: Get it over with.
  458. > Aidan: Touch it with a bargepole.
  459. > Bonnie: Go first.
  460. > Commence.
  461. > Sure, why not?
  462. > ==>
  463. > Enter name.
  464. > Go help this person.
  465. > ==>
  466. > What do the screams sound like? Go help!
  467. > ==>
  468. > Daniel: Lay out some ground rules.
  469. > Enter Name
  470. > =->
  471. > =->
  472. > Non-hostile: IIIII Hostile: II
  473. > =->
  474. > Aidan: make yourself some weaponry.
  475. > Maybe there's other people.
  476. > So, you have powers too?
  477. > Enter name
  478. > Introductions are in order!
  479. > Sam: show off your lightning powers in a totally nonthreatening manner.
  480. > Attempt communication.
  481. > =>
  482. > Go right! No, left! Right! Left! Wrong!
  483. > How big can you make the sparks?
  484. > Zap something.
  485. > Go through the door!
  486. > Peek through the door.
  487. > ->
  488. > Examine symbol.
  489. > Do something else with the wires! Attach them together! Do the hotwiring thing with them!
  490. > Drop them! Get away from the exposed metal!
  491. > Complete the circuit with yourself!
  492. > Put them in your mouth! On your face! Your faaace!
  493. > Touch the wires to each other. It'd be a bad idea to touch them with your hands or anything because the amperage might be dangerous.
  494. > Look at the keypad. Does it do anything?
  495. > Try and imagine something. A way out, even!
  496. > ->
  497. > Enter Name.
  498. > Chapter 1: Eukaryote
  499. > <Θ>