Page Archive
Start from the beginning.
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> ===>
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> Play the rest of the video
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> <Θ>
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> The Impossible Stele
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> The 'MIMICS' tape
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> ===>
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> ===>
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> Unsecure the door
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> ===>
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> ===>
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> So, what did Ash and Sam find?
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> It was invisible?
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> ===>
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> ===>
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> ===>
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> Get down!
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> Keep running!
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> ~==>
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> ~==>
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> Retreat!
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> ~==>
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> Omar: Do not stay calm
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> ~==>
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> ~==>
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> ~==>
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> Let's just back slowly away
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> Wait, who are you?
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> ==>
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> ==>
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> ~==>
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> ~==>
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> Are you sure you can break security glass?
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> Is the door locked?
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> Are there footprints? Signs that Sam and Ash have been this way?
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> 3469
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> They're numbers?
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> What are these?
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> ~==>
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> Security, then.
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> ~==>
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> ~==>
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> Can't Daniel look through walls?
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> Knock on the door.
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> ~==>
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> Lab A
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> Wait, who said that?
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> ~==>
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> ~==>
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> What's with the wall stripes?
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> ~==>
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> Check out those papers on the desk
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> ~==>
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> Have a look at some of those posters
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> Yeah, where are Sam and Ash?
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> What's the goo?
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> ==~>
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> ==~>
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> Through one of the windows
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> So what is it, then?
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> Watch the building coming closer
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> ==~>
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> Let's continue figuring out who's the real Bonnie
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> It looks like...
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> ==~>
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> ==~>
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> ==~>
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> ==≈>
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> ==≈>
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> ==≈>
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> ==≈>
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> ==≈>
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> ==~>
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> Omar, no!
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> ==~>
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> ==~>
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> ==~>
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> -=≈>
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> Introduce Daniel, But Cooler to the group
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> =≃>
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> Why are there two Bonnies?
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> Daniel and Bonnie #1, approach cautiously but amicably
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> -=≃>
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> -=≃>
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> ≃>
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> -=>
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> =>
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> Look around for something to use
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> Bonnie?: Warn Clara about the stairs
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> ≃>
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> ≃>
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> =>
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> =>
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> Go towards explosion
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> -=>
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> =>
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> ~=>
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> ~=>
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> ~=>
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> ~=>
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> ~=>
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> OH GOD WHAT
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> Set a good example.
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> Do mimic science!
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> Give the bot some more vocabulary!
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> ~=>
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> ~=>
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> ~=>
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> ~=>
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> Take its head with you.
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> ~=>
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> =>
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> Hopefully this isn't one of those deadly falls I've heard so much about.
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> ≃>
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> ≃>
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> ≃>
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> ???
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> ->
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> ->
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> Chapter 5: Chapter 5: Chapter 5: Chapt...
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> 'the door near'?
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> 'passphrase'?
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> ======>
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> ~~>
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> <Θ>
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> <Θ>
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> ~>
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> ==>
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> ==~>
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> So, when does the plan start?
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> ==~>
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> <Θ>
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> ==~>
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> ==~>
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> <Θ>
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> So, where are they?
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> How is this situation not 'South'?
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> ~~=>
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> ~>
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> ~>
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> Who're those mysterious relatives?
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> ~=>
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> ~=>
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> Are you the reward for the puzzle?
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> ~=>
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> ~=>
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> ~=>
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> ~=>
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> Sam: Zap the thingie, admire lightbulb
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> Ash: Fill the depression with your trademark ooze
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> =>
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> =>
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> =>
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> Hop through some windows!
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> ???
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> ==>
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> Can you hear or see anyone else?
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> -=>
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> =>
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> Look up the hole in the ceiling.
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> Are those windows?
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> ->
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> ->
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> ->
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> The door.
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> <Θ>
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> Look behind you.
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> <Θ>
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> ~-=====>
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> Omar: don't let them take you alive!
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> -=====>
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> Is that a good thing or a bad thing for us?
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> -===>
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> -===>
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> What are we here for, really?
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> ->
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> ~==>
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> Your aunt?
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> Meanwhile again, back where we were...
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> ~~>
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> ~~>
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> ~~>
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> ~~>
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> Meanwhile, somewhere we've already been...
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> Ash: go with David
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> ~==>
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> ~==>
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> David: examine door-portal
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> Ash: check out the red thing
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> ~==>
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> =>
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> Proceed with caution to door
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> Where does the right path lead?
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> Go right. Take the weird path that just appeared.
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> =>
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> What kind of funky thing is going on in this room?
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> More science: drip some acid in the water
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> How deep is the water?
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> =>
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> Can you climb that?
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> Does the room have a ceiling? Is there a ledge you can jump onto?
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> Proceed
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> =>
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> Proceed along the path, I guess
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> Is there anywhere you can go?
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> ~=>
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> ~=>
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> Seen any creepy robots around?
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> =>
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> Where are you?
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> Be the others.
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> ->
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> Leo: Um...
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> Anders: Pass out
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> Anders: Find out
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> Like hell you're listening to them.
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> ~=>
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> ~=>
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> =>
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> The door behind Leo.
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> =>
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> Discuss where to go next.
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> =>
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> Leo and Anders
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> ========>
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> Architect: take no action
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> ~>
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> What the who is playing at, now?
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> Architect: be conscious, get new mail
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> ~>
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> ~>
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> Bonnie, Clara, how are you?
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> Engage in familial conversation
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> ~~>
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> ~~>
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> Something: explode
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> ~~>
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> Snark at him too
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> PUNCH 'IM!
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> Meanwhile, somewhere else that we've already been before...
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> ~>
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> ~>
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> Number eight.
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> ~>
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> Meanwhile, sometime in the past...
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> ~>
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> -~>
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> Why Clara first?
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> Attempt to move through pure willpower.
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> Wake up.
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>
(>)
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> Make your excuses and GET AWAY.
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> HI WE WERE JUST LEAVING.
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> Oh no.
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> Smash orb, accidentally.
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> ~=>
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> Put that thing back in Cold Storage
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> Explain yourself, orb!
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> You've got the same eye on you as is on the robots.
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> Trust the orb?
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> Look at the tubes
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> Check out some of the robots
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> Check the body
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> ~=>
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> Guide us, orb.
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> Who's this evil Seer?
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> How do we know you?
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> So wait what are you, little green ball?
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> =>
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> Pick it up, speak soothing words.
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> ~=>
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> =>
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> Continue going right(?).
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> =>
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> Go
TO CERTAIN DEATH to the... Right?
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> =>
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> <Θ>
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> <Θ>
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> <=Θ=>
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> Turn your powers off!
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> It's probably time to leave, post haste.
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> ~Θ=>
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> That was probably a bad idea.
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> ~Θ=>
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> ~Θ=>
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> ~Θ=>
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> Return the slaaab.
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> ~Θ=>
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> ~Θ=>
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> ~Θ=>
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> Examine the slab.
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> ~Θ=>
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> ~=>
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> Open the door.
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> Zap the door.
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> =>
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> =>
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> Step out blindly into the void.
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> Check on the wall writing in Daniel's room.
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> Check out room.
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> =>
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> Take a look at that graffiti.
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> ->
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> <Θ>BALANCE
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> Is there a fourth option?
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> ======>
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> Um, 16, 13, 12?
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> What's going on?
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> =====->
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> =====->
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> Introduce yourselves III - Archaea.
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> Introduce yourselves II - Prokaryote
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> Introduce yourselves I - Eukaryote
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> ====>
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> ==->
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> Yeah, that just happened.
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> ==->
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> Go take a look.
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> ==>
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> ==>
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> Chapter 4: L.U.C.A.
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> End Chapter 3: Archaea.
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> ==>
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> ==>
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> Try to turn your powers off!
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> ==>
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> Pick that thing up.
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> ~>
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> ~>
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> Look through the window.
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> Look around.
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> Check the cans.
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> Read that piece of paper!
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> ~>
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> Is Ash okay?
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> =->
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> Dawn, go next!
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> Go give him that thing's voice!
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> Has Anders let you go yet?
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> What actually happened?
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> Is Anders okay?
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> ->
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> Uh, let them go?
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> Begin.
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> ->
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> Enter Name.
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> Who am I?
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> Why am I doing this?
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> ==>
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> Are you not wearing pants, Dawn?
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> Dawn. Now would be a good time to stop using the powers.
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> Have a sit down!
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> Ash: Melt the walls.
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> ==>
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> Let's go to the door then, and not worry about anything.
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> <Θ>
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> Collaborate.
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> Enter Name.
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> We come in peace!
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> Stop.
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> ==>
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> Go have a look.
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> It's not that useful...
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> =->
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> Enter Name.
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> What does this person sound like?
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> So what's going on?
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> ???: Show yourself.
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> =->
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> Sit down. Maybe find an exorcist.
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> =>
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> Ooh, what else can you do? Can you swap your arms? Can you teleport? EXCHANGE? What does that mean?
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> Can you see anything else to swap? Your arms?
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> Have a look around once you calm down.
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> ->
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> ->
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> Examine broken bar.
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> Examine unbroken bar.
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> Look around.
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> Enter Name.
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> Chapter 3: Archaea.
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> End Chapter 2: Prokaryote.
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> Go forth.
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> Omar: do your thing.
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> Clara: go first.
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> Talk reason unto the paranoid and the scared.
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> Who's next?
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> Leo: look through door.
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> Jacqueline: examine side-effect.
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> ==>
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> <Θ>
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> Jacqueline: speed like you've never speeded.
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> Enter name.
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> ==>
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> Figure out if that green stuff's flammable.
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> Go to the doors!
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> Leo: Scout and protect with ghosts.
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> Any side-effects, Jacqueline?
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> Can you guys fight?
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> Is it a good idea to use your powers against this thing?
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> Door field!
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> Thing: be completely nice and not in the least evil.
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> "You know, I think those are the bad guys."
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> Leo, Clara: Talk to him.
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> <Θ>
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> Down with the door field.
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> Let's try for the peaceful route.
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> ==>
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> Go through the wall!
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> Um. Your hand is on fire.
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> Fire guy, are you okay?
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> What's up, Clara?
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> Let's make some ghosts!
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> Be the fire guy.
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> How do your powers work?
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> =->
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> Enter Name.
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> =->
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> Ghost guy: Oh god, there's more people.
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> Let's go look at the others' rooms.
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> Go forth.
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> Enter name.
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> =>
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> Sounds like a good idea to follow her!
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> Go the other way.
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> Get out of there fast!
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> Go see if you can find other people.
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> Don't touch the fire. Try to put one out.
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> ->
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> Try and make the faster ball slow down.
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> Um, think very hard at it, try to make something happen.
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> Examine puzzle.
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> Enter Name.
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> Chapter 2: Prokaryote.
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> End Chapter 1: Eukaryote.
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> ==>
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> ==>
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> Sam: Do the zappy thing.
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> Sam: deliberate on the thing.
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> ==>
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> Aidan: go next.
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> Bonnie, can you do anything about it?
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> Daniel: Try again.
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> Daniel: fail.
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> Go with... Daniel's one!
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> Bonnie: Grow arm back.
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> Bonnie: Get it over with.
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> Aidan: Touch it with a bargepole.
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> Bonnie: Go first.
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> Commence.
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> Sure, why not?
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> ==>
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> Enter name.
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> Go help this person.
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> ==>
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> What do the screams sound like? Go help!
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> ==>
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> Daniel: Lay out some ground rules.
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> Enter Name
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> =->
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> =->
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> Non-hostile: IIIII Hostile: II
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> =->
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> Aidan: make yourself some weaponry.
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> Maybe there's other people.
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> So, you have powers too?
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> Enter name
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> Introductions are in order!
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> Sam: show off your lightning powers
in a totally nonthreatening manner.
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> Attempt communication.
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> =>
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> Go right! No, left! Right! Left! Wrong!
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> How big can you make the sparks?
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> Zap something.
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> Go through the door!
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> Peek through the door.
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> ->
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> Examine symbol.
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> Do something else with the wires! Attach them together! Do the hotwiring thing with them!
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> Drop them! Get away from the exposed metal!
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> Complete the circuit with yourself!
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> Put them in your mouth! On your face! Your faaace!
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> Touch the wires to each other. It'd be a bad idea to touch them with your hands or anything because the amperage might be dangerous.
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> Look at the keypad. Does it do anything?
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> Try and imagine something. A way out, even!
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> ->
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> Enter Name.
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> Chapter 1: Eukaryote
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> <Θ>